The biggest thing I noticed about this book was the drastic change in the manner in which wizardry is done, and how it appears when it is done.
In "So You Want...", wizardry was very concrete. Nita and Kit would make signs on the ground in the Speech, would say some words in the Speech, and occasionally even use objects as part of the spell (batteries, wands, and the like).
In "Deep Wizardry", we see some of the same type of stuff, but then we are introduced to the wizards of the sea, and see wizardry as whale-song and tracing movement through the water. We get our first glimpse of a wizardry made into a physical object in the form of the whalesark.
Then, in "High Wizardry", the unusual twist of a computer is added. Nita and Kit mostly use spoken spells here, with very little writing on the ground or use of items, but Dairene begins using the computer to do wizardry. Thus, she starts out never having to write on the ground, use objects, or even speak in the Speech. Interestingly enough, she seems to be able to learn the Speech just as quickly anyway.
Now, in "Wizard's Dilemma", spells become physical things routinely. We see shining scripts in the Speech drawn in the air as they are spoken, or drwan by a wand, we also see stored "pre-made" spells pulled out of pockets as shining balls or threads, and droped on the ground, or wrapped around a person, or whatever. Spells become much more visual things, physical things in and of themselves in this book. In one case, a set of spells even takes on the appearance of a charm bracelet.
This could certainly be attributed to the wizard's increasing skill in wizardry, but the paradigm shift is interesting nonetheless.
Worlebird
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!/bin/perl -sp0777i<X+d*lMLa^*lN%0]dsXx++lMlN/dsM0<j]dsj
$/=unpack('H*',$_);$_=`echo 16dio\U$k"SK$/SM$n\EsN0p[lN*1
lK[d2%Sa2/d0$^Ixp"|dc`;s/\W//g;$_=pack('H*',/((..)*)$/)
In "So You Want...", wizardry was very concrete. Nita and Kit would make signs on the ground in the Speech, would say some words in the Speech, and occasionally even use objects as part of the spell (batteries, wands, and the like).
In "Deep Wizardry", we see some of the same type of stuff, but then we are introduced to the wizards of the sea, and see wizardry as whale-song and tracing movement through the water. We get our first glimpse of a wizardry made into a physical object in the form of the whalesark.
Then, in "High Wizardry", the unusual twist of a computer is added. Nita and Kit mostly use spoken spells here, with very little writing on the ground or use of items, but Dairene begins using the computer to do wizardry. Thus, she starts out never having to write on the ground, use objects, or even speak in the Speech. Interestingly enough, she seems to be able to learn the Speech just as quickly anyway.
Now, in "Wizard's Dilemma", spells become physical things routinely. We see shining scripts in the Speech drawn in the air as they are spoken, or drwan by a wand, we also see stored "pre-made" spells pulled out of pockets as shining balls or threads, and droped on the ground, or wrapped around a person, or whatever. Spells become much more visual things, physical things in and of themselves in this book. In one case, a set of spells even takes on the appearance of a charm bracelet.
This could certainly be attributed to the wizard's increasing skill in wizardry, but the paradigm shift is interesting nonetheless.
Worlebird
------------------------------------
!/bin/perl -sp0777i<X+d*lMLa^*lN%0]dsXx++lMlN/dsM0<j]dsj
$/=unpack('H*',$_);$_=`echo 16dio\U$k"SK$/SM$n\EsN0p[lN*1
lK[d2%Sa2/d0$^Ixp"|dc`;s/\W//g;$_=pack('H*',/((..)*)$/)
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